So it's been almost a week since me and Jim played a couple of 500pt Bolt Action games on Sunday at the club and it was great fun! First one was
Maximum Attrition just to get the rules nailed down and then we rolled
for a scenario and got Demolition. By the end of the
first game we had the rules pretty much nailed down and that really is a great thing for Bolt Action one completely new player and someone who hasn't played for 6 months was knowing most of the rules and mechanics by the 2nd turn.
Second game was
good fun and after the building, which my squads were about to mount my assault on the
objective from, was wiped out by a Artillery strike I was left
defending my objective with one squad left! Thankfully the squad won a last
minute assault on the approaching team meaning my single squad managed to
squeeze a draw out for the Soviets.
As you can see from the photos we changed the battlefield around completely after the first game, it's great that the club has so much scenery and buildings that we could do this. It also meant we weren't going to get bored of the same looking board for the whole day!
Check out the pictures below;
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1st Battlefield |
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Free Inexperienced Squad Advances onto the board |
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Jim's British Wait To Come On The Board |
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British Make Their Advance |
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More British Reinforcements Arrive |
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Soviet Horde Begins to Grow |
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MMG Supports the Advance |
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The Mortar Relies on the Spotter Firing For Effect From The Fields In The Back Corner |
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British Take the Centralised House |
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And the Soviets Fail in Their Assault Being Wiped Out |
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2nd Battlefield For Demolition, Towers Are Used as Objectives and are in Opposite Corners |
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British Units Start Making Their Way Over the Bridge With Covering Fire From a Sniper |
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The Mortar Team Overlook the British Objective But Misses With Most Shots |
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British Finally Make It Over the Bridge |
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The Squad Comes On Who Hold The Objective until the Very End of the Battle To Snatch a Draw! |
Not bad photos for an iPhone, would've loved to use the girlfriend's camera but don't think I can persuade her to take it down the club for the whole day! After such an enjoyable day and being home alone for the Bank Holiday Monday I was spurred on to build all my extra 500pts for the Soviets to bring my force up to 1,000pts. The two ZIS-3 Guns were a complete bitch to build, and it seems looking on the Warlord forums I wasn't the only one who has had this experience. None of the pieces seem to go together correctly but after some swearing, shaving and just sticking and hoping I had them both glued together and based.
Here's the rest of the guys and the progress I've made this week in painting them!
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Commissioner - Not a Bad Dice for 15pts! |
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Flamethrower, Time To See If These Really Are as Good as Everyone says. |
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Lieutenant |
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Medic - Not in my army list but can add in when needed |
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ZIS-3 Spotter Crew |
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ZIS-3 Loader |
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T34 - The Rust Effect Isn't as Bright as That |
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Don't Know Whether To Add a Decal or Paint On A Design on the Turret | |
So yeah it's been great fun getting all of these extras all built and painted up in realatively quick fashion. Hopefully once I'm back from holiday I'll be able to get a couple of 1,000pts games under my belt and see how the rules for Tanks and Guns fair. I'll also then be making a start on building all my Japanese infantry and working out a 1,000pt list for them for the Welsh-Open in October. It's still a good few months to go but I know it'll be here sooner than I think!
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