So I took part in my first big battle tonight as apart of my training
sessions at Games Workshop Metro Centre. After slowly picking up the
rules with 1/2 units at a time me and Carl decided to up the ante a bit
tonight and both run 1,000pt lists with our new army. I took my Altdorf
Empire while Carl used his big blocks of Beastmen.
These are the armies;
EMPIRE
Battle Wizard Lord - Lvl3 Lore of Beasts
Master Engineer
Warrior Priest
20 x Spearmen w/Light Armour and Shields
24 x Halberdiers
- 9 x Handgunner Detachment
- 5 x Archer Detachment
Helblaster Volley GunGreat Cannon
BEASTMEN
*Roughly
Great Bray-Shaman - Lvl 3
40 x Ungor Herd w/ Spears
30 x Gor Herd w/Shields
30 x Bestigorg Herd
So this is how the game panned out;
DEPLOYMENT
Carl won the roll and decided to deploy first. He was over pretty
quickly so ended up having some extra units to get a good defensive line
going. My Master Engineer joined the Volley Gun on top of the hill. The
cannon just off to the side to support the Halberdiers and the two
ranged detachments. Spearmen off to one side to protect against the Gor
herd on the left hand side of the table. Warrior Priest and Battle
Wizard Lord both joined the Halberdiers.
BEASTMEN TURN 1
Basically everything marched forwards as expected. Poor dice for Magic and his attempt of Bestial Surge was easily dispelled.
EMPIRE TURN 1
The Spearmen march into the woods to stop the Gors however the trusty
servants of The Empire walked straight into a Wildwood suffering two
casualties as mysterious creatures within strike without warning. I roll
big on the magic and the Battle Wizard Lord casts The Curse of Anraheir
onto the Bestigors, hopefully the difficult terrain will halt their
progress next turn allowing the cannon and Helblaster to show their
worth before the Bestigors can get to our lines. Wyssan’s Wildform is
then successful on the Spearmen for the forthcoming battle with the
Gors. Finally the Flock of Doom is casted on the Ungors claiming 4
unfortunate victims. The power of the Helblaster Volley Gun is
unleashed! A whopping 22 shots ring out across the hill and after the
smoke clears there are 14 more Ungors lying crumpled on the floor,
scared to face it again the Ungor startle and turn back to retreat.
Meanwhile the Cannon over shoots its target while the Handgunners and
Archers take out 1 Bestigor each.
BEASTMEN TURN 2
The Ungors fail to rally and flee to just before the table edge. Despite
having The Curse of Anraheir the Bestigors march forwards and lose
three more servants of Chaos to the difficult terrain. The Gors
unsurprisingly charge headlong into the Spearmen, however whatever is
lurking the Wildwood seems to be staying away as the two big units beat
each other with Shields and Great Weapons. Thankfully with Wyssan’s
Wildform the boosted Spearmen take out three Gors and they return with 5
casualties. Despite losing combat the Spearmen hold for another round
making the leadership test just! Again Carl unsuccessfully tries to cast
Bestial Surge.
EMPIRE TURN 2
Everything holds, the Helblaster fires off 12 rounds of shots this time
towards the Bestigors however only 5 are dropped, the cannon tries to
grapeshot into the Bestigors and only manages two measily shots which do
absolutely nothing. Meanwhile after failing every spell in magic the
Gors wipe the floor with the Spearmen and run down the remaining fleeing
souls coming up only a few inches away from the side of the Helblaster!
Thankfully the Beastmen will need to waste at least one turn to just
get into position. Here's hoping the Helblaster can lay waste to almost a
full strength Gor Herd in the next turn!
BEASTMEN TURN 3
The Ungors rally! Though their quite far away from the battle and will
take another turn at least to get anywhere near marching. The Bestigors
and Shaman charge the cannon while the Gors pivot to face the Helblaster
and charge next turn. The Shaman casts Mantle of Gorok with Unstoppable
Power, then gets lucky rolling gaining +6S and +6Attacks but losing a
wound. However due to the miscast the Shaman explodes taking down five
Bestigors and himself with the power! So glad the magic was out of it.
The rest of the Bestigors tear apart the cannon and all but one of the
crew who is overun and sets panick in the Archers who just witnessed the
massacre. The Bestigors just stay on the table as the Archers run
straight off probably to find more reinforcements!
EMPIRE TURN 3
The Halberdiers and Handgunners both pivot to prepare for the Gors and
Bestigors. The Helblaster pivots and at almost point blank range knowing
that it'll be their last chance to fire and trying to rush it only
manages a below-average 10 shots. Though 5 more Gors drop dead, the
Wizard attempts to slow their progress yet again by casting The Curse of
Anraheir on the Gors.
BEASTMEN TURN 4
The Bestigors reform to prepare for the Halberdiers next turn. The Gors
charge the Volley Gun, crew and Master Engineer. While the Engineer's
pistol takes one Gor out they're almost lambs to the Beastmen slaughter
as the four men valiantly fight to the literal death. The Gors march
forward ready for the Halberdiers.
EMPIRE TURN 4
The Halberdiers charge headfirst into the Gors. Warrior Priest calls to
Sigmar and gets the unit to re-roll to wound. The Wizard also
successfully casts Wyssan’s Wildform on the Unit to toughen them up even
more however The Curse of Anraheir is sucessfully dispelled against the
Ungors. The Handgunners seeing their regimental brothers locked in
combat take aim at the Bestigors who are eagerly looking at the
Halberdiers, only one of the Beasts drop though to the armour-piercing
rounds. The Gor champion foolishly challenges someone and the Warrior
Priest with two hand weapons takes him out before they can even get a
hit in. The rest of the Halberdiers urged on by their Warrior Priest and
feeling the blessing of Sigmar lay waste to the remaining Gors and
without think turn their attention on the Bestigors who prepare to
charge.
BEASTMEN TURN 5
The Ungors manage what I thought was the impossible and charge into the
rear of the Halberdiers! The Bestigors charge into the front of the unit
too making the soldiers of Altdorf sandwiched between these foul
beasts. Thank god for Wyssan’s Wildform being active though. The
Bestigors are cut down to just one remaining beast and despite needing
Double 1s Carl manages it! The Ungors cut down a few Halberdiers who in
turn return with 2 victims. The Handgunners watch on from the side
nervously.
EMPIRE TURN 5
The Wizard feeling cocky tries to uneedingly cast Wyssan’s Wildform and
manages it with uncontrollable force! A small round S10 template around
the Wizard goes off killing two of his own men and knocking a wound off
himself. Strengthed due to the spell the Halberdiers finish off the
remaining Bestigor and two more Ungors, who frustratingly kill two
spearmen too. With the combat a draw it looks like the final Beastmen
turn will be the finishing point.
BEASTMEN TURN 6
Thankfully the Halbediers finish off the Ungors with Carl somehow managing to roll 1s and 2s on every attack he had! VICTORY TO THE EMPIRE!
Post Match Analysis
To
be fair it was a very close call in the end. When I looked at
deployment I thought I'd have a rather easy shot at winning this but
then again that's my noviceness kicking in, because big blocks of
infantry really do suddenly ware everything down in Warhammer Fantasy!
My cannon again failed and I think part of it is due to me still
learning how to use it. This is the third time I've used it and overshot
every single shot in it. The star of the show though was definitely the
Helblaster Volley Gun, in the very first turn and even at long range it
ruined the huge block of Ungors, then at point blank range it took a
good chunk out of the Gors too. Being able to use the Master Engineer
ballistic skill definitley helped and thankfully I didn't need to use
the re-roll ability on a misfire.
Overall a great enjoyable game
and cannot wait for next week where we've agreed another 1,000pts on the
table is the way to go. This time though I may try something different
with some Knights of the Inner Circle and maybe a Mortar!
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